![]() ![]() Sure I got frustrated with certain elements (like Carol's Bike) or bosses (like Spade), but I could always find a way to minimize the pain eventually. And I love the balance that is struck between enemies and player as well as the difficulty curves. What I loved about the original's gameplay was how I could focus on improving my skill constantly. But, from what I can see the design is a huge improvement. I'll save any criticisms on story or characters until I've actually experienced it all. As far as I can see, the art style and pixel designs for FP2 make me eager. It looks like the designer really turned them into unique characters (rather than how the Original's drawn looked a little too much like an emulated Sonic). Personally, it's because I loved the original for giving me a pleasant surprise, I'm excited for the sequel to do the same. I'm ready to see new environments and new enemies to provide new challenges that I get to have fun with. I'm excited to see what new game play elements will bring to the fun adventure. I want to see new characters exchange metaphorical blows and hugs with each other. The reason I'm excited for the sequel is because I want to be awed by what it might bring to the table. While some may feel the story was "too happy" or "too dark" for their tastes I found a nice mix between the two with decent reasoning behind actions early on and later for both sides. Everything from the story to the gimmicks of each level. I have more hours on the original than Sonic Mania I bet. Personally it's up there with the rest of my favorites. Now that the potential criticism is out of the way, I just want to talk about why I loved the original Freedom Planet so much. Many of my favorite games were made with such a philosophy and are in fact pretty successful franchises. I'm sure you guys want to just make the game as fun as possible for us all, and thank you for that. I do mean it when I say I respect the developers. Don't let one voice create more stress or frustration. I don't care if I have to wait five more years, I just want a fun game, and it doesn't have to be perfect.Īnd hey, if the developers or fans don't agree with anything above, you do you. It could satisfy a portion of people and keep their hopes up. It's not that I don't think the developers aren't working hard, but perhaps much like the delay in The Legend of Zelda: Twilight Princess, snippets of the game's evolution (free of spoilers and all that) can be shown. Bugs of certain features fixed, maybe small updates no one considered asking and nobody has problems revealing due to the small scale. No, nothing like percent done, but I feel it would be nice to have occasional tidbits of information occasionally. Though what I am curious about is less about when the game is out and more about the progress of the game. That isn't to say I'm not curious though. If that isn't the exact case, ignore the previous two sentences. The fans are impatient and the developers are likely impatient with the fans. I respect the developers and their actions. I respect everyone else's opinion, they can have them. I only feel exchanging words helps every party in a situation even if nothing changes. There's trouble around every turn, from insects to giant robots to sheer explosive destruction, but you'll have a variety of special fighting abilities to blast your way through each stage.Īs Lilac, you can use Dragon powers to whip enemies with your hair, spin like a cyclone, or fly through the air at high speed like a comet.Īs Carol, you can bust through foes with a flurry of punches and kicks or summon motorcycles that let you ride up walls and ceilings.Obligatory disclaimer to prevent misunderstanding and argument:ĭespite any thoughts or criticisms I do not want to attack anyone. Freedom Planet is a combat-based platform adventure that pits a spunky dragon girl and her friends against an alien attack force. ![]()
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